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Shooting Games · 18

A boss with glowing weak points is basically a puzzle wearing armor and making a lot of noise. Put that beside this bit of history: DOOM's 1993 shareware release helped popularize both first-person shooters and a distribution model where a large part of the audience could try the game before paying. Every shooter contains at least one doorway that looked perfectly safe until it wasn't.

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One more thing

Wolfenstein 3D, released in 1992, helped popularize the fast first-person shooter on home computers. Its maze-like levels and rapid movement made the viewpoint itself feel like part of the action. The next fact takes a different route: Counter-Strike began in 1999 as a fan-made modification for Half-Life. Its round-based team play became so popular that the mod grew into a standalone series and a long-running competitive game.