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Shooting Games · 34

Quake pushed first-person action into fully polygonal 3D worlds in the mid-1990s and became enormously influential for networked PC play. The player-facing version of the idea is simple. A good hit effect answers several questions in milliseconds: did the shot connect, how hard did it hit, and should the player keep firing? A dramatic explosion is often the game's way of saying that subtlety has left the building.

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Worth knowing

GoldenEye 007 on the Nintendo 64 became famous for split-screen multiplayer even though multiplayer was added relatively late in development. A last-minute experiment became one of the game’s defining features. One more fact worth keeping: Many shooting games use hit-scan weapons, meaning the game checks a line instantly rather than simulating a visible projectile travelling through space. Others model projectile speed, drop or travel time.