Shooting Games · 34
Quake pushed first-person action into fully polygonal 3D worlds in the mid-1990s and became enormously influential for networked PC play. The player-facing version of the idea is simple. A good hit effect answers several questions in milliseconds: did the shot connect, how hard did it hit, and should the player keep firing? A dramatic explosion is often the game's way of saying that subtlety has left the building.
← All folders
-
10 Minutes Challengedesktop · 4.501 -
The Eva Projectdesktop · 7.702 -
Zombie Survival 2desktop · 8.703 -
7 Hours 'Til Sunrisedesktop · 8.204 -
Dungeon Hunter Joedesktop · 8.805 -
Seaquest Remakedesktop · 8.906 -
Bloody Day Part 2desktop · 8.607 -
Zombotron 2: Time Machinedesktop · 9.408 -
Sand Castle Gamedesktop · 8.009
Worth knowing
GoldenEye 007 on the Nintendo 64 became famous for split-screen multiplayer even though multiplayer was added relatively late in development. A last-minute experiment became one of the game’s defining features. One more fact worth keeping: Many shooting games use hit-scan weapons, meaning the game checks a line instantly rather than simulating a visible projectile travelling through space. Others model projectile speed, drop or travel time.
