Puzzle & Thinking Games · 39
Ernő Rubik designed his famous cube in the 1970s as a way to explore three-dimensional movement before it became a worldwide puzzle phenomenon. Puzzle designers use symmetry as both help and misdirection; a repeated pattern can reveal structure or convince the player to assume two sides behave the same when they do not. Puzzle players call it experimentation when the first four plans fail in completely different ways.
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One more thing
Word ladders were popularized by Lewis Carroll. The idea is to turn one word into another by changing one letter at a time while keeping every intermediate step a valid word. Another thing that sounds made up but is not: Tetris was created by Alexey Pajitnov in Moscow in 1984 while he worked at a computing center of the Soviet Academy of Sciences. Its name combines a reference to four-part shapes with Pajitnov's fondness for tennis.
