Strategy & Defense Games · 21
Upgrade trees make future planning visible, letting players trade immediate strength for access to stronger options later. The player-facing version of the idea is simple: A choke point is powerful because geometry reduces how many units can fight at once, allowing a smaller force to make the map do part of the defending. Scouting is the art of spending a little effort to avoid a very expensive surprise.
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Tic Tac Toe Planetsmobile · 7.201 -
Bustin' Who You Gonna Call?mobile · 9.002 -
Save the Balloon: Road to the Starsmobile · 8.303 -
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Robot Base Shootout 3Ddesktop · 6.705 -
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Chrono Moss: Quest for Glorymobile · 8.407 -
Virushmobile · 8.008 -
Bully Defensedesktop · 7.509 -
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Ufo Attack TDmobile · 7.511 -
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Tatertot Towersdesktop · 9.014 -
Pixel Card Crawlerdesktop · 8.615 -
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Tank Royale iodesktop · 8.223 -
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One more thing
Diplomacy was commercially released in 1959 and uses almost no luck. There are no dice deciding battles; the real uncertainty comes from secret negotiations and whether another player means what they just promised. A different kind of surprise: The Settlers of Catan was first published in 1995. Its trading system made conversation part of the strategy, so a handful of sheep can somehow become the opening offer in a serious geopolitical negotiation.
