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Strategy & Defense Games · 21

Upgrade trees make future planning visible, letting players trade immediate strength for access to stronger options later. The player-facing version of the idea is simple: A choke point is powerful because geometry reduces how many units can fight at once, allowing a smaller force to make the map do part of the defending. Scouting is the art of spending a little effort to avoid a very expensive surprise.

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One more thing

Diplomacy was commercially released in 1959 and uses almost no luck. There are no dice deciding battles; the real uncertainty comes from secret negotiations and whether another player means what they just promised. A different kind of surprise: The Settlers of Catan was first published in 1995. Its trading system made conversation part of the strategy, so a handful of sheep can somehow become the opening offer in a serious geopolitical negotiation.