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Strategy & Defense Games · 18

Resource caps are useful because unlimited stockpiles can remove decisions; scarcity forces the player to reveal what they actually value. A choke point is powerful because geometry reduces how many units can fight at once, allowing a smaller force to make the map do part of the defending. Strategy games are where five minutes of planning can be defeated by forgetting one worker.

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A good piece of useless knowledge

StarCraft arrived in 1998 and became a major competitive phenomenon in South Korea. Its three playable factions were deliberately asymmetrical, so balance came from different strengths rather than identical armies with new costumes. The next fact takes a different route: Age of Empires was released in 1997 and mixed real-time strategy with a tour through ancient history. Gathering food and wood mattered just as much as marching an army, which is why villagers often deserve more credit than generals.