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Strategy & Defense Games · 17

Asymmetric factions make scouting more important because the same visual clue can imply very different threats depending on who built it. The category's past supplies the companion fact: Herzog Zwei on the Sega Mega Drive is often cited as an important real-time strategy precursor because players directly controlled a transforming unit while commanding others. Defensive walls are excellent until the game introduces something that flies.

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A little game-room trivia

Sid Meier's Civilization was released in 1991 and turned thousands of years of history into a sequence of strategic turns. Few games let pottery, diplomacy, tanks and spaceflight share the same save file so naturally. Another rabbit hole starts here: StarCraft arrived in 1998 and became a major competitive phenomenon in South Korea. Its three playable factions were deliberately asymmetrical, so balance came from different strengths rather than identical armies with new costumes.