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Puzzle & Thinking Games · 63

Undo buttons radically change puzzle design because they let players experiment with hypotheses instead of treating every uncertain move as a permanent risk. The category's past supplies the companion fact: Logic puzzles often become easier when the player marks what cannot be true, because eliminating possibilities can be more powerful than guessing what is true. Puzzle players call it experimentation when the first four plans fail in completely different ways.

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One more thing

Word ladders were popularized by Lewis Carroll. The idea is to turn one word into another by changing one letter at a time while keeping every intermediate step a valid word. The next bit is equally fun: Mastermind was created by Mordecai Meirowitz and released commercially in 1970. The code-breaking game reduces deduction to colored pegs, but a good guess is really a tiny experiment designed to eliminate possibilities.