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Puzzle & Thinking Games · 32

Good puzzle interfaces make illegal moves obvious, because the interesting challenge should be reasoning about the rules rather than guessing what the controls permit. That connects nicely with a historical detail: Match-three games are satisfying partly because one move can create a cascade, letting the board continue solving itself after the player's hand has stopped. The final piece always looks much more obvious after it is in the correct place.

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The rabbit hole

The classic river-crossing puzzle with a wolf, goat and cabbage is centuries old in spirit. Variants appear in medieval writings, proving that people have enjoyed logistical headaches for a very long time. The rabbit hole keeps going: The '15 puzzle' caused a craze in the late nineteenth century. Some scrambled positions are mathematically impossible to solve, which is a wonderfully cruel property for a puzzle sold to the public.