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Puzzle & Thinking Games · 19

A good puzzle can feel impossible and then obvious within one second; the board did not change, only the player's model of it did. One more layer: Puzzle difficulty is not just solution length. A short solution can be hard if the key idea is hidden, while a long solution can feel easy once the pattern is clear. The undo button knows more about your confidence than any personality test.

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Wait, really?

2048 was created by Gabriele Cirulli in 2014 as a small browser project and spread extremely quickly online. The rules fit into a sentence, yet the board has a nasty habit of filling one move before everything finally comes together. The next fact has its own story: The Soma cube was invented by Piet Hein in 1933. Seven irregular pieces, each made from small cubes, can be assembled into a larger cube and many other shapes,a three-dimensional cousin of tangram-style thinking.