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Arcade & Classic Games · 5

Galaga let captured fighters become part of the player's strategy: rescuing one could create a more powerful dual-fighter formation at the cost of a larger target. Fixed screens force designers to make every object count because there is nowhere else for the action to hide. The safest pattern works perfectly until the game becomes fast enough to expose that it was never safe.

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History got weird here

Frogger turned crossing a road into arcade drama in 1981. Cars, logs, turtles and a time limit proved that a daily nuisance could become a perfect videogame premise. A different kind of surprise: Centipede used a trackball instead of a joystick. That control method let players move a cursor quickly and precisely, giving the cabinet a distinct physical feel.