Adventure & RPG Games · 28
A locked door is one of gaming's simplest promises: remember this place, because the world intends to become larger later. Put that beside this bit of history. Quest logs solved a very human problem: players forget what a fictional villager asked for three evenings ago much faster than the hero supposedly does. The real final boss of many adventures is deciding which unfinished side quest you can emotionally abandon.
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A small but excellent fact
Early computer RPGs often used graph paper because players had to draw their own dungeon maps. Getting lost was not a bug; keeping notes was part of the adventure. There is also this: The Legend of Zelda was designed around curiosity and exploration. Its creator has said childhood experiences exploring countryside and caves helped inspire the feeling of discovering something hidden.
