Adventure & RPG Games · 27
Early role-playing games often used random encounters partly because memory and storage limits made persistent visible enemy populations much harder to build. Meanwhile, the mechanics tell a second story: Maps become emotional objects in exploration games. An empty corner is not blank space once the player suspects the designer hid something there. Side quests are what happen when saving the world has a surprisingly flexible deadline.
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Dantedesktop · 8.501 -
To My Ownermobile · 7.102 -
Museum Servivitdesktop · 8.803 -
Color Shiftmobile · 7.304 -
Underneathdesktop · 8.205 -
Spells Spellsmobile · 8.006 -
Puppy Worlddesktop · 9.407 -
Monarch Meleedesktop · 7.908 -
Colored Downhillmobile · 5.809 -
A Dark Roomdesktop · 9.310 -
Infinite Tree Pinballdesktop · 9.211 -
Frugal Knightdesktop · 8.912 -
Snowcraft: 2 Playermobile · 6.313 -
Mini Switcher +!mobile · 8.814 -
Squid Obby Game 2Playermobile · 7.115 -
Flappy Spyro Grimacemobile · 7.716 -
Knight Crown Idlemobile · 5.717 -
Running Frogdesktop · 6.718 -
Kitty's Worldmobile · 8.019 -
Gravity Storm: First Missionmobile · 6.020 -
Hop To Rescuemobile · 8.321 -
Volcano Html5mobile · 5.022 -
Rambo Dragon Knightmobile · 6.023 -
Santa Us!desktop · 6.024 -
Climbable Arrowmobile · 8.825 -
Sprunki: Collect All Charactersmobile · 7.326 -
Goobydesktop · 9.027 -
Bakus Adventuremobile · 7.028 -
Winter Snowy Adventures 1desktop · 7.129 -
Oblivion Evemobile · 8.630 -
Little Frogdesktop · 8.031 -
Key & Shieldmobile · 7.532 -
The Darkside Detectivedesktop · 9.233 -
Hardxelmobile · 6.234 -
Forest King - Chapter 1desktop · 8.535 -
Cool Wardesktop · 4.736 -
Deep Sea Runmobile · 7.037 -
Heaven Challenge: 2 Playermobile · 6.238 -
Steppy Knightdesktop · 9.039 -
Lotus Armageddondesktop · 7.740 -
Landor Questmobile · 6.741 -
Escape From Castle Frankensteindesktop · 8.842 -
Dungeon Maniadesktop · 5.643 -
Block Cuzsydesktop · 6.444 -
Stephen Karschmobile · 8.645 -
Dorothy and the Wizard of Oz: Run Dorothymobile · 7.546 -
Uprootdesktop · 9.047 -
Reap-Tirementdesktop · 5.448 -
Lanterndesktop · 8.649 -
Flare Nuinui Questdesktop · 7.150
The rabbit hole
The word 'roguelike' comes from Rogue, a dungeon game first developed around 1980. Its randomly generated levels and high-stakes deaths inspired an entire family of games decades later. One more useful piece of useless knowledge: Ultima helped popularize large explorable computer worlds during the 1980s. Its later games experimented with morality systems where the player’s behavior mattered as much as defeating enemies.
