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Shooting Games · 7

Crosshairs are a user-interface invention as much as a weapon aid, translating a three-dimensional aim direction into one tiny mark on a flat screen. There is one more layer to consider. A good hit effect answers several questions in milliseconds: did the shot connect, how hard did it hit, and should the player keep firing? The universal shooter mystery is why reloading feels urgent only after stepping out of cover.

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The curious bit

DOOM spread in 1993 through a shareware model: the first episode could be distributed freely, while the full game was sold separately. That helped the game travel through offices, schools and home PCs at remarkable speed. A second surprise: Quake, released in 1996, became a landmark for fully 3D first-person action and online multiplayer. It also helped popularize 'rocket jumping', where an explosion is used as movement rather than just an attack.