Shooting Games · 23
Weapon spread is a balance dial disguised as inaccuracy; designers can make movement, crouching or short bursts matter by changing a few numbers behind the reticle. Put that beside this bit of history. Cover systems changed the tempo of many shooters by making exposure itself a resource: every second outside safety becomes a small tactical bet. A dramatic explosion is often the game's way of saying that subtlety has left the building.
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A fact with good replay value
Operation Wolf used a mounted gun controller in arcades in 1987. Instead of steering a crosshair with a joystick, players physically aimed the cabinet's weapon at the screen for a much more immediate kind of targeting. There is a second surprise. Halo: Combat Evolved arrived in 2001 with a recharging energy shield and a two-weapon carrying limit. Those restrictions helped make weapon swapping and moment-to-moment battlefield choices a central part of the combat.
