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Shooting Games · 22

Target priority is one of the genre's hidden puzzles: the closest enemy is not always the most dangerous, and the loudest target is not always the smartest first shot. The category's past supplies the companion fact. Reloading became more than an animation once games made magazine size a tactical rhythm: shoot, count, find cover, reload, repeat. A sniper scope can make the world look calm seconds before it becomes extremely not calm.

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Wait, really?

Descent, released in 1995, let players move and rotate freely in all directions through 3D mines. That six-degrees-of-freedom design could make finding the 'floor' almost as challenging as finding the enemies. And for something completely different: Operation Wolf used a mounted gun controller in arcades in 1987. Instead of steering a crosshair with a joystick, players physically aimed the cabinet's weapon at the screen for a much more immediate kind of targeting.