Adventure & RPG Games · 46
A locked door is one of gaming's simplest promises: remember this place, because the world intends to become larger later. That connects nicely with a historical detail: King's Quest in the 1980s made an animated character visibly walk through illustrated scenes, changing how many players imagined a computer adventure should look. Inventory management is the ancient art of carrying twenty swords while being unable to pick up one flower.
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Two minutes of rabbit hole
The Secret of Monkey Island turned sword fighting into a battle of jokes in 1990. Players had to learn insulting lines and the correct witty comebacks, making vocabulary at least as dangerous as the blade. And this deserves a place in the same trivia drawer: MUD1 was created in the late 1970s and became an early multiplayer text world. Players shared the same virtual space, explored, fought and chatted long before online fantasy worlds had 3D graphics,or even pictures.
