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Adventure & RPG Games · 31

Maps become emotional objects in exploration games. An empty corner is not blank space once the player suspects the designer hid something there. The category's past supplies the companion fact: Zork grew from a mainframe adventure created by MIT programmers and later became one of Infocom's defining commercial text adventures. A suspiciously empty room is the adventure-game equivalent of someone saying 'nothing to worry about.'

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A good piece of useless knowledge

The term 'NPC' means non-player character. It came from tabletop role-playing language and became so common that it is now understood far beyond RPGs. Meanwhile, this bit of history is hard to resist: Text adventures gave us the phrase 'You are in a maze of twisty little passages, all alike.' It became one of gaming’s classic jokes about getting hopelessly lost.