Action & Fighting Games · 19
Boss phases are difficulty punctuation. Changing behavior mid-fight forces the player to stop relying on a solved pattern without discarding everything already learned. The category's past supplies the companion fact: A hitbox describes where an attack can connect, while a hurtbox describes where a character can be hit; neither has to perfectly match the visible artwork. Bosses call it a second phase; players call it information that would have been useful earlier.
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One more thing
Double Dragon hit arcades in 1987 and helped popularize two-player cooperative beat-'em-up action. Having a friend beside you was useful right up until the game gave both players a reason to fight each other at the end. The next fact has its own story: Devil May Cry began life as an early prototype for Resident Evil 4. The action became too fast and stylish for Resident Evil, so the experiment was separated into a new series instead of being thrown away.
