Action & Fighting Games · 21
Invincibility frames temporarily make a character unhittable, turning a dodge into a timing problem rather than requiring the animation to physically clear every attack. One more layer: Action games often place health pickups after stressful encounters, using level layout to create a tiny emotional release before the next problem appears. Every dramatic finishing move begins with somebody being confident enough to press the risky button.
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Electricman 2 HSdesktop · 8.701 -
Injustice: Gods Among Usdesktop · 8.202 -
Ultramandesktop · 8.603 -
Swords and Sandals 2desktop · 8.804 -
Crazy Zombie 3 : Eschatology Herodesktop · 8.805 -
Ronaldo vs Messi Fightdesktop · 8.106 -
Epic Celeb Brawl - Spidermandesktop · 8.407 -
Miami Rexdesktop · 8.308 -
Fighting Clubdesktop · 7.909 -
Moral Combat: Slap Fightdesktop · 8.210 -
Comic Stars Fighting 3.2desktop · 8.911 -
Creetor Animation Fighting: Luffy VS Narutodesktop · 7.612 -
Chaos Faction 2desktop · 9.213 -
Combat Tournament Legendsdesktop · 8.814 -
KOF Wing EX v1.0desktop · 8.915 -
Dragon Ball Fighting 3desktop · 8.516 -
Fat Ninjadesktop · 7.517 -
Zombielanddesktop · 8.918 -
Political Dueldesktop · 9.019 -
Hobodesktop · 8.820 -
Hobo 3 — Wanteddesktop · 8.721 -
Dragon Ball Z Power Level Demodesktop · 8.122 -
Schoolgirl Street Fighterdesktop · 8.623 -
Sift Renegadedesktop · 7.424 -
Cactus McCoydesktop · 9.325 -
Crazy Flasher 3desktop · 9.026 -
Comic Stars Fighting 3desktop · 8.727 -
Cadillacs and Dinosaursdesktop · 9.128 -
Ace Gangsterdesktop · 8.929 -
Avatar Arenadesktop · 8.530 -
Mighty Knightdesktop · 9.331 -
Sift Renegade 2desktop · 7.932 -
Hobo 6 — Helldesktop · 8.933 -
Fight Man - Xiao Xiao 9desktop · 8.334 -
Achillesdesktop · 8.835 -
Dragon Fist 2 - Battle for the Bladedesktop · 8.036 -
Naruto NGdesktop · 8.837 -
Disevileddesktop · 8.638 -
Mazinger Z : Robot Attackdesktop · 8.739 -
Ragdoll Rumbledesktop · 8.540 -
Orion Sandboxdesktop · 9.441 -
The Jersey Situationdesktop · 8.142 -
The Ultimate Clicker Squaddesktop · 8.843 -
Feudalism 2desktop · 9.144 -
Digital Baby Kung_Fu V2.0desktop · 8.745 -
Fairy Tall V0.5desktop · 7.946 -
Achilles II: Origin of a Legenddesktop · 9.247 -
3 Foot Ninja IIdesktop · 9.048 -
Battle in Megavilledesktop · 8.749 -
Dead Samuraidesktop · 8.050
A quick detour
Jordan Mechner used video of his brother running and jumping as reference for the unusually fluid animation in 1989's Prince of Persia. Rotoscoping helped a tiny character move with a weight that many games of the era lacked. A different kind of surprise: Shenmue used the label 'Quick Timer Events' around 1999 for cinematic moments that demanded timely button presses. The phrase evolved into 'quick-time event', a mechanic that spread far beyond the original game.
