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Action & Fighting Games · 20

Animation canceling lets one move end early into another permitted action, which is why expert combos can look faster than the individual moves shown in a manual. Meanwhile, the mechanics tell a second story: Fighting games turn distance into vocabulary. The same button can be brilliant, useless or suicidal depending on whether the opponent is one step closer. The health bar becomes much more interesting when there is almost none of it left.

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The fun-history drawer

Devil May Cry began life as an early prototype for Resident Evil 4. The action became too fast and stylish for Resident Evil, so the experiment was separated into a new series instead of being thrown away. The next bit is equally fun: Jordan Mechner used video of his brother running and jumping as reference for the unusually fluid animation in 1989's Prince of Persia. Rotoscoping helped a tiny character move with a weight that many games of the era lacked.