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Strategy & Defense Games · 5

Civilization, released in 1991, turned centuries of development into a turn-based loop where one more decision could quietly become another hour. Meanwhile, the mechanics tell a second story: Strategy games often reward tempo, the idea that making the opponent respond can be valuable even when the immediate move wins no territory or resources. Strategy games are where five minutes of planning can be defeated by forgetting one worker.

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One for quiz night

Real-time strategy games made 'actions per minute' a famous competitive statistic, but strong players are not merely clicking quickly; they are deciding what deserves attention while several problems happen at once. A different kind of surprise: Fog of war is both a military phrase and a game mechanic. Strategy games hide information so players must scout, infer and sometimes act on incomplete knowledge.