Skill & Precision Games · 87
Hitboxes and visible art are not always identical, and skill games often feel better when the collision shape is slightly more forgiving than the sprite suggests. The design side has its own twist: The sound of a successful action can become a timing cue on its own, which is why skilled players sometimes perform worse with the audio muted. A perfect run is mostly a collection of mistakes that did not happen this time.
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Wait, really?
Many rhythm games judge inputs in tiny timing windows around a musical beat. The difference between 'perfect' and 'good' can be only a few dozen milliseconds. There is also this: Kendama looks like a wooden ball tied to a stick with cups, yet advanced players can link catches, spikes and balance tricks into long routines. The toy became especially standardized and popular in Japan during the twentieth century.
