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Skill & Precision Games · 27

One-button games are a design stress test: when the input vocabulary is tiny, timing and level design have to provide almost all the depth. Difficulty curves work best when they remix known ideas; a new obstacle is easier to learn if one part of it already feels familiar. A personal best is a celebration followed immediately by the realization that it can be improved.

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Worth knowing

Researchers and puzzle solvers proved that every Rubik’s Cube position can be solved in 20 moves or fewer under the usual move-counting system. That maximum became known as 'God’s Number'. Here is one more useful piece of useless knowledge. Modern darts use a board numbering order deliberately designed to punish sloppy accuracy: high numbers sit next to low ones, so a near miss can be expensive.