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Kids & Educational Games · 24

Pajama Sam used point-and-click exploration to wrap problem solving inside a friendly story, showing how children's games could be funny without abandoning puzzles. Friendly characters can act as memory cues; children may remember the rule because they remember who explained it and what happened immediately afterward. The undo button may be the most patient teacher in the entire software industry.

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Two minutes of rabbit hole

Tux Paint began in 2002 as a free drawing program aimed at young children. Big buttons, playful sound effects and a simple canvas were deliberate choices: the interface gets out of the way so the picture can become the main event. For the next piece of trivia: The Oregon Trail began as an educational computer game in the early 1970s. It was created by teachers to make nineteenth-century westward migration more memorable than a worksheet.