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Adventure & RPG Games · 9

The Legend of Zelda launched in 1986 and mixed action, exploration, items and secrets into a structure that encouraged players to remember places they could not yet reach. Dialogue choices create tension without reflexes because the cost is uncertainty; the player rarely knows exactly how another character will interpret a line. Fast travel is proof that heroes become much less enthusiastic about scenery after seeing it twelve times.

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One strange fact

Text adventures gave us the phrase 'You are in a maze of twisty little passages, all alike.' It became one of gaming’s classic jokes about getting hopelessly lost. Here is another one to steal for a quiz night: Many fantasy RPG maps put dangerous areas farther from the starting point. That simple geography quietly teaches progression without needing a giant sign saying 'do not go here yet'.