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Adventure & RPG Games · 43

Quest logs solved a very human problem: players forget what a fictional villager asked for three evenings ago much faster than the hero supposedly does. Meanwhile, the mechanics tell a second story: Adventure design often works by planting a locked answer early and letting the player carry the question around for hours before the right item or clue appears. If an NPC repeats a sentence three times, players will still inspect them a fourth time just in case.

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Tiny history break

Myst was released in 1993 and used the storage space of CD-ROMs for detailed pre-rendered worlds, sound and video. For years it was one of the defining examples of what a multimedia PC game could look like. One more useful piece of useless knowledge: Adventure on the Atari 2600 hid creator Warren Robinett's name inside a secret room. The 1979 game is credited with one of the first famous console-game Easter eggs, created before 'Easter egg' was standard game vocabulary.