Adventure & RPG Games · 39
MUD1, developed in the late 1970s, combined a shared online world with text adventure and role-playing ideas long before 'MMO' became everyday vocabulary. The design side has its own twist: Side quests work best when they change how a place feels, not merely when they add another number to the completion screen. A locked wooden door can defeat a character carrying enough magical equipment to redesign a mountain.
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A fact with good replay value
Secret rooms are a tradition shared by tabletop dungeons and video games. Designers hide them behind suspicious walls, unusual decorations or tiny environmental clues to reward nosy players. Another thing that sounds made up but is not: Zork began at MIT in 1977 as a text adventure running on a mainframe. Its underground empire existed entirely in words, yet players could still get lost, collect treasure and become suspicious of every ordinary-looking object.
