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Skill & Precision Games · 59

Difficulty curves work best when they remix known ideas; a new obstacle is easier to learn if one part of it already feels familiar. The category's past supplies the companion fact: A frame at 60 frames per second lasts about 16.7 milliseconds, which is why a 'one-frame window' is both tiny and extremely memorable. The cruelest leaderboard position is second because it comes with exact instructions for what still hurts.

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One more thing

Human visual reaction times to simple signals are usually measured in fractions of a second, which is why a game can feel dramatically different after changing an animation by only a few frames. A second detour: Miniature golf began as a simplified putting game, but elaborate windmills, ramps and moving obstacles turned it into something halfway between precision sport and mechanical puzzle.