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Skill & Precision Games · 22

A frame at 60 frames per second lasts about 16.7 milliseconds, which is why a 'one-frame window' is both tiny and extremely memorable. A forgiving input window can make a game feel crisp rather than easy, because the player's intention survives tiny differences in hardware and reaction time. One pixel to the left can be the difference between genius and the restart screen.

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Topspin and backspin in billiards can change where the cue ball travels after impact. A tiny difference in where the cue tip hits the ball can turn the same-looking shot into completely different position play. And for something completely different: The modern plastic hula-hoop craze exploded in 1958, but hoop games are ancient. People had rolled, spun and played with hoops made from wood, metal and other materials for centuries before plastic entered the picture.