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Kids & Educational Games · 28

Math Blaster turned arithmetic into fast arcade-style challenges in the 1980s, a formula that helped define a whole era of educational software. Meanwhile, the mechanics tell a second story: A good learning game hides repetition inside variety, letting players practice the same skill while the characters, examples or goals keep changing. Progress bars are tiny motivational devices that make five more questions look much less like five more questions.

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Worth knowing

Number Munchers made arithmetic into a grid game. The player had to identify numbers matching a rule while avoiding enemies, which is considerably more exciting than circling answers on paper. There is also this: Tangrams teach geometry without announcing themselves as geometry. Rotating seven simple pieces builds intuition about shape, symmetry, area and how parts can create a whole.