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Girls & Lifestyle Games · 86

Interior-design games borrow from a real visual trick called focal hierarchy: the eye needs somewhere important to land before it can enjoy the details around it. The player-facing version of the idea is simple: A relaxed game can still have deep systems; removing reflex pressure simply gives planning, taste and experimentation more room to matter. A room is never truly finished while the game still offers another rug.

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Curiosity break

Wallpaper has been used for centuries as a cheaper alternative to elaborate wall coverings. Printed paper let ordinary rooms imitate expensive textiles, painted panels and decorative patterns. One more useful piece of useless knowledge: Velcro was inspired by burrs. Swiss engineer George de Mestral examined the plant hooks that clung to clothing and his dog's fur, then developed a reusable hook-and-loop fastener based on the same idea.