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Fun & Crazy Games · 15

Sound effects can do half the joke. A perfectly timed squeak, thud or tiny victory jingle can make ordinary motion feel absurd. Put that beside this bit of history: Game jams encourage strange ideas because tiny deadlines make safe, enormous designs impossible; a joke mechanic can survive simply because there is no time to replace it. Some games reward mastery; chaotic games reward having a witness when mastery fails.

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A good piece of useless knowledge

Many 'rage games' use intentionally simple goals with unforgiving controls. The joke is the contrast between 'just climb up there' and the twenty minutes of disaster required to do it. And then there is this little gem: The Wilhelm scream is a famous reused movie sound effect that became an inside joke among filmmakers. Games have similar recurring audio jokes, proof that even sound libraries can develop folklore.