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Fun & Crazy Games · 13

The funniest controls often create partial competence: the player improves enough to form ambitious plans, then remains clumsy enough for those plans to collapse spectacularly. The history behind the category adds another layer: A novelty mechanic lasts longer when the game keeps finding new consequences for it, which is why one silly rule can support dozens of increasingly ridiculous situations. Multiplayer chaos is friendship measured in accidental collisions.

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Odd but true

Practical jokes work in games because failure has low stakes. Falling off a ridiculous obstacle is funny when restart is one click away and nobody has to explain it to an insurance company. One more page from the weird history book: Physics sandboxes are funny because players immediately test the rules in ways designers did not expect. Give someone a movable chair and eventually it will be used as transportation.