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Fun & Crazy Games · 14

A short objective is useful in chaotic games because the fun comes from everything that goes wrong between the instruction and the result. Put that beside this bit of history: Game jams encourage strange ideas because tiny deadlines make safe, enormous designs impossible; a joke mechanic can survive simply because there is no time to replace it. A perfect plan is less entertaining than a chair flying through the wrong window.

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A little game-room trivia

Physics sandboxes are funny because players immediately test the rules in ways designers did not expect. Give someone a movable chair and eventually it will be used as transportation. And here is a completely different twist: Many 'rage games' use intentionally simple goals with unforgiving controls. The joke is the contrast between 'just climb up there' and the twenty minutes of disaster required to do it.