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Action & Fighting Games · 6

Boss phases are difficulty punctuation. Changing behavior mid-fight forces the player to stop relying on a solved pattern without discarding everything already learned. The history behind the category adds another layer: Super Smash Bros. changed the usual fighting-game objective by making position and knockback central: damage matters because it makes opponents easier to launch away. Nothing improves respect for animation frames like being hit during one you thought was finished.

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Beat-'em-up games such as Double Dragon made walking from left to right while fighting crowds into an arcade staple. The genre is sometimes called a 'brawler' for very obvious reasons. And for something completely different: Golden Axe mixed side-scrolling combat with fantasy mounts that players could steal from enemies. Few things improve an argument with a villain quite like arriving on a fire-breathing creature.