Action & Fighting Games · 15
Crowd-control attacks are valuable because action games are often geometry problems: moving several enemies can matter more than damaging one of them. Another angle makes it more interesting: Blocking is not passive when it changes future options; defending one attack can be the setup for a counterattack a fraction of a second later. Action games measure courage in a strange unit called 'how close you are willing to stand to the boss.'
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A little game-room trivia
Health bars became one of gaming’s clearest visual languages. A shrinking colored strip can communicate danger faster than a sentence, which is useful when the screen is already exploding. And then there is this little gem: The phrase 'one more try' may be the unofficial motto of action games. Short failures work because restarting is quick enough that frustration can turn directly into another attempt.
