Action & Fighting Games · 12
Recovery frames create commitment. A powerful move is interesting because the opponent gets a chance to answer if it misses. That connects nicely with a historical detail: Telegraphing is the art of making a dangerous attack readable before it happens; the larger the punishment, the more important that warning usually becomes. Nothing improves respect for animation frames like being hit during one you thought was finished.
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The rabbit hole
Hit stop is a brief pause added when an attack lands. The game literally freezes for a few frames so the impact feels heavier—a tiny illusion that players mostly feel rather than consciously see. One more strange-but-useful detail: Fighting games use 'footsies' as slang for careful control of distance and timing on the ground. Despite the silly name, it describes one of the most serious parts of high-level play.
