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Action & Fighting Games · 10

Double Dragon brought cooperative street brawling to arcades in 1987 and helped define the side-scrolling beat-'em-up boom that followed. Meanwhile, the mechanics tell a second story: Recovery frames create commitment. A powerful move is interesting because the opponent gets a chance to answer if it misses. A parry is the game politely asking whether you would like to bet everything on one moment.

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Curiosity break

Boss fights often break the ordinary rules of an action game. The oversized health bar, unusual arena and new attack patterns tell the player: everything you learned is about to be examined. Another tiny history lesson: Invincibility frames are tiny periods during an animation when a character cannot be hit. They make dodges feel crisp even when the graphics show danger passing extremely close.