Skill & Precision Games · 82
A frame at 60 frames per second lasts about 16.7 milliseconds, which is why a 'one-frame window' is both tiny and extremely memorable. The design side has its own twist. Precision games expose controller differences quickly: latency, dead zones and key rollover can matter when the challenge is measured in tiny timing windows. Skill games turn muscle memory into a tiny employee who eventually starts working without supervision.
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One strange fact
Reaction time is not the same thing as reflex. A reflex can happen automatically through the nervous system, while many game reactions require the brain to recognize a signal and choose an action. Another thing that sounds made up but is not: Miniature golf began as a simplified putting game, but elaborate windmills, ramps and moving obstacles turned it into something halfway between precision sport and mechanical puzzle.
