Skill & Precision Games · 74
Visual noise is expensive in a timing game because every decorative flash competes with the one cue the player actually needs to read. That connects nicely with a historical detail: Checkpoint placement changes difficulty more than it first appears; the same obstacle feels harsher when every mistake also repeats a long easy section. Nothing makes a player appreciate consistency like failing in exactly the same place twelve times.
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Bull Touchmobile · 6.701 -
Tales of Crevanmobile · 7.702 -
Ace Savvy on the Case: The Loud Housemobile · 7.903 -
Grizzy and the Lemmings: Chasing Lemmingsmobile · 9.204 -
Math Invasionmobile · 7.005 -
Jelly Up!mobile · 6.806 -
Drop Or Diemobile · 6.707 -
Snaklopsmobile · 6.408 -
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Candy Smash Deluxemobile · 8.210 -
Dental Caremobile · 6.311 -
Time Harvestdesktop · 8.612 -
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Ant-Man Combat Trainingmobile · 7.514 -
Collect Correct Giftsmobile · 8.315 -
Fun Day: School Activitiesdesktop · 8.216 -
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Tour of the Santa Clausmobile · 8.318 -
Classic 2048mobile · 8.019 -
Tom and Jerry: Music Makermobile · 9.120 -
Shoot and Mergemobile · 7.021 -
Dojo of Destructionmobile · 8.622 -
Overdisk Overboydesktop · 9.223 -
Flags of Europemobile · 7.224 -
Gumball's Block Partymobile · 8.125 -
Gumball: The Principalsmobile · 8.926 -
Cube Runner WebGLdesktop · 8.727 -
10 Seconds Per Roomdesktop · 4.428 -
Brain Trainermobile · 7.529 -
Blocks Sliding Tetrizmobile · 8.930 -
Worm Huntdesktop · 8.631 -
Left = Losemobile · 4.032 -
Brick and Ballsmobile · 7.733 -
Gardening with Popmobile · 8.834 -
Disc Pulldesktop · 8.235 -
Kick the Zombie Html5mobile · 8.336 -
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Hex Streammobile · 8.838 -
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Space Duuudemobile · 9.142 -
Outermobile · 6.743 -
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Daily Kakurasumobile · 6.046 -
SupercEELiousmobile · 5.747 -
Chunksdesktop · 5.948 -
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My Little Dragonmobile · 8.350
Curiosity break
A Rubik’s Cube has more than 43 quintillion possible arrangements. The enormous number is why randomly twisting until it works is not much of a strategy. Meanwhile, this bit of history is hard to resist: The bullseye is not always the highest-value target in darts. A triple 20 scores 60 points, which is more than the inner bull’s 50.
