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Skill & Precision Games · 10

Precision games expose controller differences quickly: latency, dead zones and key rollover can matter when the challenge is measured in tiny timing windows. Put that beside this bit of history. One-button games are a design stress test: when the input vocabulary is tiny, timing and level design have to provide almost all the depth. A personal best is a celebration followed immediately by the realization that it can be improved.

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One strange fact

Reaction time is not the same thing as reflex. A reflex can happen automatically through the nervous system, while many game reactions require the brain to recognize a signal and choose an action. Another tiny history lesson: Human visual reaction times to simple signals are usually measured in fractions of a second, which is why a game can feel dramatically different after changing an animation by only a few frames.