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Management & Simulation Games · 13

Simulation interfaces depend on layers and filters because a busy world can contain traffic, money, happiness and capacity problems in exactly the same place. Put that beside this bit of history: Agent-based simulations become interesting when many simple individuals interact and create large patterns no single agent was explicitly told to produce. A budget surplus is money the game has not yet invented a problem for.

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A small but excellent fact

Pet and caring simulations work because routine becomes attachment. Feeding or grooming is mechanically simple, but repeating it over time makes the virtual creature feel like a responsibility. Here is one more page from the weird history book. Management games make waiting interesting by giving the player several clocks at once: construction, customer patience, resource production, day-night cycles and upgrade timers.