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Fun & Crazy Games · 4

Human: Fall Flat uses floppy physics so that walking, climbing and carrying objects can become puzzles even when the objective itself is completely ordinary. One more layer: Visual exaggeration helps comedy because a wobble, bounce or oversized reaction makes the game acknowledge that something silly just happened. Game-jam logic begins with 'what if' and frequently ends with a goat, a hammer or a suspicious appliance.

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Something to tell a friend

Untitled Goose Game made being an annoying goose the objective. Its humor comes from treating petty mischief—stealing objects, honking, bothering villagers—with the seriousness of a stealth mission. The next bit is equally fun. Human: Fall Flat uses deliberately floppy physics so simple actions can become comedy. A door is no longer just a door when your character’s arms behave like enthusiastic noodles.