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Fun & Crazy Games · 2

Octodad built comedy from deliberately awkward limb control, turning ordinary household movement into a performance of suspiciously difficult human behavior. The player-facing version of the idea is simple: Failure animations are valuable comedy real estate. If players will fall hundreds of times, the fall might as well be entertaining. Multiplayer chaos is friendship measured in accidental collisions.

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One for quiz night

Katamari Damacy built an entire game around rolling objects into a growing ball. The idea sounds like a dream someone forgot to explain, which is probably why it remains so memorable. The next fact takes a different route: QWOP gives the player separate keys for parts of a runner’s legs. The controls are intentionally awkward, turning the normally automatic act of running into slapstick engineering.