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Fun & Crazy Games · 18

Unpredictable physics works best when the rules are still consistent enough that the player can understand why the ridiculous result happened. A related fact is worth keeping: Getting Over It makes a hammer the main movement tool, creating a game where one mistake can erase minutes of careful progress without any enemy touching you. A ridiculous mechanic becomes a serious mechanic after someone gets competitive about it.

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Getting Over It with Bennett Foddy was released in 2017 and openly drew inspiration from the older freeware game Sexy Hiking. A man in a cauldron and a hammer became enough machinery for an entire mountain of frustration. The next fact takes a different route: WarioWare, Inc. arrived in 2003 with 'microgames' that can last only a few seconds. Instead of learning one deep rule set, players rapidly decode tiny instructions before the game throws the next absurd task at them.