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Action & Fighting Games · 3

Crowd-control attacks are valuable because action games are often geometry problems: moving several enemies can matter more than damaging one of them. Another angle makes it more interesting. A launcher attack is really a temporary rewrite of the rules: once the opponent is airborne, both players enter a different timing and positioning problem. Nothing improves respect for animation frames like being hit during one you thought was finished.

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One for quiz night

Mortal Kombat used digitized actor footage to create unusually realistic fighters for its era. Its violence also became part of the wider debate that led to formal videogame age ratings in the United States. The next fact has its own story: Tekken was one of the early major fighting series to embrace 3D polygonal characters. Its control scheme famously mapped buttons to individual limbs rather than just light and heavy attacks.