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Action & Fighting Games · 25

Double Dragon brought cooperative street brawling to arcades in 1987 and helped define the side-scrolling beat-'em-up boom that followed. The design side has its own twist: A good action camera quietly protects readability, moving enough to show danger without becoming the most dangerous enemy on screen. Every dramatic finishing move begins with somebody being confident enough to press the risky button.

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Action
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Karate Champ, released in the 1980s, helped establish one-on-one martial-arts videogames before the fighting genre had settled on the control conventions players know today. One more for the mental shelf: Mortal Kombat used digitized actor footage to create unusually realistic fighters for its era. Its violence also became part of the wider debate that led to formal videogame age ratings in the United States.