Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion

Three years ago, we launched our Kickstarter campaign for Trash Goblin, our cosy shop sim. It was an existential moment for Spilt Milk Studios. Seventy-four publishers had turned down the game - one of them pulling out in the meeting that we thought was to sign the final publishing contract - but players seemed to love it. Read more
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